Update README.md

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2026-04-09 13:15:19 -05:00
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@@ -19,7 +19,8 @@ The game is split into independent crates, each in its own repo. Everything is R
| [`sc-zoned`](https://git.oat.im/sc/sc-zoned) | Zone server. Runs the authoritative sim, relays messages between clients. |
| [`sc-authd`](https://git.oat.im/sc/sc-authd) | Auth server. Accounts, squads, leaderboards, zone tokens. |
| [`sc-overlord`](https://git.oat.im/sc/sc-overlord) | AI team commander. Spawns and directs NPC fleets, manages base capture strategy. |
| [`sc-replicate`](https://git.oat.im/sc/sc-replicate) | Trait-based state replication. Derive macro that auto-syncs entity fields between server and clients. |
| [`sc-replicate`](https://git.oat.im/sc/sc-replicate) | Trait-based state replication runtime. Diff/apply over postcard batches; replaces hand-written Tracker*/Position messages. |
| [`sc-replicate-derive`](https://git.oat.im/sc/sc-replicate-derive) | Proc-macro crate for `sc-replicate` — provides `#[derive(Replicate)]` and `#[replicate(epsilon = ...)]` field attributes. |
| [`sc-dashboard`](https://git.oat.im/sc/sc-dashboard) | Admin dashboard. |
| [`sc-decode`](https://git.oat.im/sc/sc-decode) | Packet decoder tool for debugging the wire protocol. |
| [`sc-xtask`](https://git.oat.im/sc/sc-xtask) | Dev task runner (`cargo xtask serve`, `cargo xtask build`, etc). |
@@ -32,9 +33,9 @@ The game is split into independent crates, each in its own repo. Everything is R
└────┬─────┘
┌─────────┼──────────┬──────────────┐
▼ ▼ ▼ ▼
┌──────────┐ ┌────────┐ ┌──────────┐ ┌──────────┐
┌──────────┐ ┌────────┐ ┌──────────┐ ┌──────────
│sc-client │ │sc-zoned│ │sc-authd │ │sc-overlord│
└────┬─────┘ └────────┘ └──────────┘ └──────────┘
└────┬─────┘ └────────┘ └──────────┘ └──────────
┌────┴─────┐
▼ ▼
┌──────────┐┌─────┐