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# Stellar Conflicts
A 2D multiplayer space combat game — think bullet hell meets persistent universe. Originally a Flash game, now rebuilt from scratch in Rust.
## Where to Start
**[`reforged`](https://git.oat.im/sc/reforged)** is the main repo. It contains the Godot project, workspace configuration, and pulls in all the crates below. Clone this one.
## Architecture
The game is split into independent crates, each in its own repo. Everything is Rust — there is no GDScript.
| Repo | What it does |
|------|-------------|
| [`sc-core`](https://git.oat.im/sc/sc-core) | Stateless game simulation — types, defs, tick functions, wire protocol. The heart of the game. No engine dependency. |
| [`sc-client`](https://git.oat.im/sc/sc-client) | Client session state — message handling, auth flow, account/hangar data. Pure Rust, no engine dependency. |
| [`sc-godot`](https://git.oat.im/sc/sc-godot) | Godot rendering shell. Thin bridge between `sc-client` and the engine — spawns nodes, updates transforms, reads input. |
| [`sc-ui`](https://git.oat.im/sc/sc-ui) | All UI — HUD, menus, radar, chat, docking screens. Godot nodes backed by `sc-client` state. |
| [`sc-zoned`](https://git.oat.im/sc/sc-zoned) | Zone server. Runs the authoritative sim, relays messages between clients. |
| [`sc-authd`](https://git.oat.im/sc/sc-authd) | Auth server. Accounts, squads, leaderboards, zone tokens. |
| [`sc-overlord`](https://git.oat.im/sc/sc-overlord) | AI team commander. Spawns and directs NPC fleets, manages base capture strategy. |
| [`sc-replicate`](https://git.oat.im/sc/sc-replicate) | Trait-based state replication. Derive macro that auto-syncs entity fields between server and clients. |
| [`sc-dashboard`](https://git.oat.im/sc/sc-dashboard) | Admin dashboard. |
| [`sc-decode`](https://git.oat.im/sc/sc-decode) | Packet decoder tool for debugging the wire protocol. |
| [`sc-xtask`](https://git.oat.im/sc/sc-xtask) | Dev task runner (`cargo xtask serve`, `cargo xtask build`, etc). |
## How it Fits Together
```
┌──────────┐
│ sc-core │ stateless sim, shared types
└────┬─────┘
┌─────────┼──────────┬──────────────┐
▼ ▼ ▼ ▼
┌──────────┐ ┌────────┐ ┌──────────┐ ┌──────────┐
│sc-client │ │sc-zoned│ │sc-authd │ │sc-overlord│
└────┬─────┘ └────────┘ └──────────┘ └──────────┘
┌────┴─────┐
▼ ▼
┌──────────┐┌─────┐
│sc-godot ││sc-ui│ ← Godot lives here
└──────────┘└─────┘
```
## Running Locally
```bash
git clone https://git.oat.im/sc/reforged.git
cd reforged
cargo xtask serve # starts authd + zoned + overlord
# then open godot/ in Godot 4.5
```