2026-04-09 13:15:19 -05:00
2026-04-09 13:15:19 -05:00

Stellar Conflicts

A 2D multiplayer space combat game — think bullet hell meets persistent universe. Originally a Flash game, now rebuilt from scratch in Rust.

Where to Start

reforged is the main repo. It contains the Godot project, workspace configuration, and pulls in all the crates below. Clone this one.

Architecture

The game is split into independent crates, each in its own repo. Everything is Rust — there is no GDScript.

Repo What it does
sc-core Stateless game simulation — types, defs, tick functions, wire protocol. The heart of the game. No engine dependency.
sc-client Client session state — message handling, auth flow, account/hangar data. Pure Rust, no engine dependency.
sc-godot Godot rendering shell. Thin bridge between sc-client and the engine — spawns nodes, updates transforms, reads input.
sc-ui All UI — HUD, menus, radar, chat, docking screens. Godot nodes backed by sc-client state.
sc-zoned Zone server. Runs the authoritative sim, relays messages between clients.
sc-authd Auth server. Accounts, squads, leaderboards, zone tokens.
sc-overlord AI team commander. Spawns and directs NPC fleets, manages base capture strategy.
sc-replicate Trait-based state replication runtime. Diff/apply over postcard batches; replaces hand-written Tracker*/Position messages.
sc-replicate-derive Proc-macro crate for sc-replicate — provides #[derive(Replicate)] and #[replicate(epsilon = ...)] field attributes.
sc-dashboard Admin dashboard.
sc-decode Packet decoder tool for debugging the wire protocol.
sc-xtask Dev task runner (cargo xtask serve, cargo xtask build, etc).

How it Fits Together

             ┌──────────┐
             │ sc-core  │  stateless sim, shared types
             └────┬─────┘
        ┌─────────┼──────────┬──────────────┐
        ▼         ▼          ▼              ▼
  ┌──────────┐ ┌────────┐ ┌──────────┐ ┌───────────┐
  │sc-client │ │sc-zoned│ │sc-authd  │ │sc-overlord│
  └────┬─────┘ └────────┘ └──────────┘ └───────────┘
  ┌────┴─────┐
  ▼          ▼
┌──────────┐┌─────┐
│sc-godot  ││sc-ui│   ← Godot lives here
└──────────┘└─────┘

Running Locally

git clone https://git.oat.im/sc/reforged.git
cd reforged
cargo xtask serve    # starts authd + zoned + overlord
                     # then open godot/ in Godot 4.5
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