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@@ -12,18 +12,18 @@ The game is split into independent crates, each in its own repo. Everything is R
| Repo | What it does |
|------|-------------|
| [`sc-core`](https://git.oat.im/sc/sc-core) | Stateless game simulation — types, defs, tick functions, wire protocol. The heart of the game. No engine dependency. |
| [`sc-client`](https://git.oat.im/sc/sc-client) | Client session state — message handling, auth flow, account/hangar data. Pure Rust, no engine dependency. |
| [`sc-godot`](https://git.oat.im/sc/sc-godot) | Godot rendering shell. Thin bridge between `sc-client` and the engine — spawns nodes, updates transforms, reads input. |
| [`sc-ui`](https://git.oat.im/sc/sc-ui) | All UI — HUD, menus, radar, chat, docking screens. Godot nodes backed by `sc-client` state. |
| [`sc-zoned`](https://git.oat.im/sc/sc-zoned) | Zone server. Runs the authoritative sim, relays messages between clients. |
| [`sc-authd`](https://git.oat.im/sc/sc-authd) | Auth server. Accounts, squads, leaderboards, zone tokens. |
| [`sc-overlord`](https://git.oat.im/sc/sc-overlord) | AI team commander. Spawns and directs NPC fleets, manages base capture strategy. |
| [`sc-replicate`](https://git.oat.im/sc/sc-replicate) | Trait-based state replication runtime. Diff/apply over postcard batches; replaces hand-written Tracker*/Position messages. |
| [`sc-replicate-derive`](https://git.oat.im/sc/sc-replicate-derive) | Proc-macro crate for `sc-replicate` — provides `#[derive(Replicate)]` and `#[replicate(epsilon = ...)]` field attributes. |
| [`sc-dashboard`](https://git.oat.im/sc/sc-dashboard) | Admin dashboard. |
| [`sc-decode`](https://git.oat.im/sc/sc-decode) | Packet decoder tool for debugging the wire protocol. |
| [`sc-xtask`](https://git.oat.im/sc/sc-xtask) | Dev task runner (`cargo xtask serve`, `cargo xtask build`, etc). |
| [`sc-core`](https://git.oat.im/sc/core) | Stateless game simulation — types, defs, tick functions, wire protocol. The heart of the game. No engine dependency. |
| [`sc-client`](https://git.oat.im/sc/client) | Client session state — message handling, auth flow, account/hangar data. Pure Rust, no engine dependency. |
| [`sc-godot`](https://git.oat.im/sc/godot) | Godot rendering shell. Thin bridge between `sc-client` and the engine — spawns nodes, updates transforms, reads input. |
| [`sc-ui`](https://git.oat.im/sc/ui) | All UI — HUD, menus, radar, chat, docking screens. Godot nodes backed by `sc-client` state. |
| [`sc-zoned`](https://git.oat.im/sc/zoned) | Zone server. Runs the authoritative sim, relays messages between clients. |
| [`sc-authd`](https://git.oat.im/sc/authd) | Auth server. Accounts, squads, leaderboards, zone tokens. |
| [`sc-overlord`](https://git.oat.im/sc/overlord) | AI team commander. Spawns and directs NPC fleets, manages base capture strategy. |
| [`sc-replicate`](https://git.oat.im/sc/replicate) | Trait-based state replication runtime. Diff/apply over postcard batches; replaces hand-written Tracker*/Position messages. |
| [`sc-replicate-derive`](https://git.oat.im/sc/replicate-derive) | Proc-macro crate for `sc-replicate` — provides `#[derive(Replicate)]` and `#[replicate(epsilon = ...)]` field attributes. |
| [`sc-dashboard`](https://git.oat.im/sc/dashboard) | Admin dashboard. |
| [`sc-decode`](https://git.oat.im/sc/decode) | Packet decoder tool for debugging the wire protocol. |
| [`sc-xtask`](https://git.oat.im/sc/xtask) | Dev task runner (`cargo xtask serve`, `cargo xtask build`, etc). |
## How it Fits Together