ray 50b48e0c62 Update org profile for monorepo consolidation
All crates now live in sc/reforged. Removed references to the
deleted per-crate repos and updated architecture diagram.

Co-authored by AI
2026-04-13 17:49:43 -05:00

Stellar Conflicts

A 2D multiplayer space combat game — think bullet hell meets persistent universe. Originally a Flash game, now rebuilt from scratch in Rust.

Repository

reforged is the monorepo. Clone this one — it contains everything.

git clone https://git.oat.im/sc/reforged.git
cd reforged
cargo xtask serve    # starts authd + zoned + overlord
                     # then open godot/ in Godot 4.5

Architecture

Everything is Rust — there is no GDScript. The repo is a Cargo workspace with all crates under crates/:

Crate What it does
sc-core Stateless game simulation — types, defs, tick functions, wire protocol. The heart of the game. No engine dependency.
sc-reforged GDExtension bridge (cdylib). Rust GodotClass nodes for the entire client — entities, UI, networking, world.
sc-zoned Zone server. Runs the authoritative sim, relays messages between clients.
sc-authd Auth server. Accounts, squads, leaderboards, zone tokens.
sc-overlord AI team commander. Spawns and directs NPC fleets, manages base capture strategy.
sc-dashboard Admin dashboard.
sc-decode Packet decoder tool for debugging the wire protocol.
xtask Dev task runner (cargo xtask serve, cargo xtask build, etc).
             ┌──────────┐
             │ sc-core  │  stateless sim, shared types
             └────┬─────┘
        ┌─────────┼──────────┬──────────────┐
        ▼         ▼          ▼              ▼
  ┌───────────┐ ┌────────┐ ┌──────────┐ ┌───────────┐
  │sc-reforged│ │sc-zoned│ │sc-authd  │ │sc-overlord│
  └───────────┘ └────────┘ └──────────┘ └───────────┘
        │
        ▼
    ┌────────┐
    │ godot/ │  scenes & assets (no scripts)
    └────────┘
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