# Stellar Conflicts A 2D multiplayer space combat game — think bullet hell meets persistent universe. Originally a Flash game, now rebuilt from scratch in Rust. ## Repository **[`reforged`](https://git.oat.im/sc/reforged)** is the monorepo. Clone this one — it contains everything. ```bash git clone https://git.oat.im/sc/reforged.git cd reforged cargo xtask serve # starts authd + zoned + overlord # then open godot/ in Godot 4.5 ``` ## Architecture Everything is Rust — there is no GDScript. The repo is a Cargo workspace with all crates under `crates/`: | Crate | What it does | |-------|-------------| | `sc-core` | Stateless game simulation — types, defs, tick functions, wire protocol. The heart of the game. No engine dependency. | | `sc-reforged` | GDExtension bridge (cdylib). Rust GodotClass nodes for the entire client — entities, UI, networking, world. | | `sc-zoned` | Zone server. Runs the authoritative sim, relays messages between clients. | | `sc-authd` | Auth server. Accounts, squads, leaderboards, zone tokens. | | `sc-overlord` | AI team commander. Spawns and directs NPC fleets, manages base capture strategy. | | `sc-dashboard` | Admin dashboard. | | `sc-decode` | Packet decoder tool for debugging the wire protocol. | | `xtask` | Dev task runner (`cargo xtask serve`, `cargo xtask build`, etc). | ``` ┌──────────┐ │ sc-core │ stateless sim, shared types └────┬─────┘ ┌─────────┼──────────┬──────────────┐ ▼ ▼ ▼ ▼ ┌───────────┐ ┌────────┐ ┌──────────┐ ┌───────────┐ │sc-reforged│ │sc-zoned│ │sc-authd │ │sc-overlord│ └───────────┘ └────────┘ └──────────┘ └───────────┘ │ ▼ ┌────────┐ │ godot/ │ scenes & assets (no scripts) └────────┘ ```